OASL Rules: Difference between revisions

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Each manager coaches a soccer club from the American Soccer Network.  A season is divided into sessions.
Each manager coaches a soccer club from the American Soccer Network.  A season is divided into sessions.


From Season 23 there will be 17 Teams contesting the Youth Divisions 3 & 4
From Season 23 there will be 24 Teams contesting the Youth Divisions 3 & 4


Each manager submits lineup order instructions online for each session, and the commissioner ('Commish') then resolves the matches using the software which determines the scores and the effects of the sessions on each manager's club.   
Each manager submits lineup order instructions online for each session, and the commissioner ('Commish') then resolves the matches using the software which determines the scores and the effects of the sessions on each manager's club.   
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Player Value .  Assume all players have PU of 3 As season progresses, values of older players may reduce especially leading up to mid-season aging skill level loss.  
Player Value .  Assume all players have PU of 0. As season progresses, values of older players may reduce especially leading up to mid-season aging skill level loss.  


There will be 6 auctions per season now with a mix of players and/or resources.  
There will be 4 auctions per season now with a mix of players and/or resources.  
   
   
Auction player Skill Levels for S75 onwards, but can vary on occasions   
Auction player Skill Levels for S25 onwards, but can vary on occasions   


* Age 2: SL range 21 > 45    
* Age 1 x 2: SL range 14 - 17    
* Age 3: SL range 22 > 26    
* Age 2: SL range 19 > 24    
* Age 4: SL range 22 > 56    
* Age 3: SL range 20 > 25    
* Age 5: SL range 22 > 11
* Age 4: SL range 21 > 26
* Age 6: SL range 22 > 76


50 CP and 50 TP is the maximum that can be held by any one team at any time.  This includes pre-season team orders, so all teams should aim to finish season with less than 20TP because their 30TP free allocation will otherwise be reduced.  A manager will be given 24 hours to trade away excess resources, and then any over 50 will be deleted.
50 CP and 50 TP is the maximum that can be held by any one team at any time.  This includes pre-season team orders, so all teams should aim to finish season with less than 20TP because their 30TP free allocation will otherwise be reduced.  A manager will be given 24 hours to trade away excess resources, and then any over 50 will be deleted.
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* CP & TP Purchases: Pre Season Only
* CP & TP Purchases: Pre Season Only


*  Coaches may Purchase up to 2130CP at >
*  Coaches may Purchase up to 50CP at >


320k each for First 30
50k each for First 30


* 15k each for Next 20
* 75k each for Next 20


* provided limits are not exceeded
* provided limits are not exceeded


*    TP : 30 TP (10 TO to Youth Teams)awarded (Free) to each Team Pre-season
*    TP : 30 TP (60 TO to Youth Teams)awarded (Free) to each Team Pre-season


*      A Further 20 TP(up to the team maximum of 50)may be purchased at a cost of 100k each
*      A Further 20 TP(up to the team maximum of 50)may be purchased at a cost of 100k each
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*    Resource Limits set at
*    Resource Limits set at


* 22k
* 5000k


10CP
50CP


10TP (NA TO YOUTH TEAMS)
50TP (70 TO YOUTH TEAMS)


*  Per Team
*  Per Team
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== Veteran retirements  ==
== Veteran retirements  ==


Dead and Gone
*Retirements are paid out before each auction
*Players SL12 and below are 50k each
*Players SL13 and above can be manually retired by commish for 100k each


== Squad size and related rules ==
== Squad size and related rules ==
Squads are 18 - 20 players.  Any team found with less than 18 players will have 24 hours to resolve via a trade or have an apprentice added by the Commish at normal cost.  
Squads are 18 - 25 players.  Any team found with less than 18 players will have 24 hours to resolve via a trade or have an apprentice added by the Commish at normal cost.  
   
   
18 players minimum is to help prevent the software crashing if injuries or suspensions pile up.  
18 players minimum is to help prevent the software crashing if injuries or suspensions pile up.  
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== Morale bonus ==
== Morale bonus ==
All teams start with morale of 2.9
All teams start with morale of 0.5


Each team's morale is carried over to the next season with a minimum of 2.5.
Each team's morale is carried over to the next season with a minimum of 0.5.


No Morale Bonus's in Division 3 & 4
No Morale Bonuses in OASL
   
   
=== MVP reminder ===
=== MVP reminder ===
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=== Robin Hood rule reminder ===
=== Robin Hood rule reminder ===
No team can have more than 35,000k in bank at any time.  More details below.
No team can have more than 5,000k in bank at any time.  More details below.
   
   
=== Physio Boost rule reminder ===
=== Physio Boost rule reminder ===
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|-
|-
| Commissioner
| Commissioner
| Scroat
| Andy FG
|-
|-
| Assist.Commish
| Press Officer
|  
|  
|-
|-
|  Front page updates & Manager Interviews
|  Front page updates & Manager Interviews
| Paul Roseblade
|  
|-
|-
| League Reviews & Previews
| League Reviews & Previews
| Rob Lye
|  
|-
|-
| Cup Draws & Cup Reviews
| Cup Draws & Cup Reviews
|   
|   
|}
|}


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*  
*  
=== Helper rewards ===
=== Helper rewards ===
ON HOLD - NOT CURRENTLY ACTIVE
These will be paid post-season:
These will be paid post-season:
* Front page updates & Manager Interviews  250k
* Front page updates & Manager Interviews  250k
* Assist.Commish : 300k    
* Press Officer : 250k    
* League Reviews & Previews : 10k
* League Reviews & Previews : 600k
* Cup Draws & Cup Reviews : 20k
* Cup Draws & Cup Reviews : 300k


== Website ==
== Website ==
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== Structure of a Season ==
== Structure of a Season ==
OASL has Cup competitions and the League. The season starts with the and ends with the Promotion/Relegation Playoffs. The commish will publish the fixture schedule at the beginning of the season.
OASL has Cup competitions and the League. The season starts with the Dave Dowson Shield and ends with the Promotion/Relegation Playoffs. The commish will publish the fixture schedule at the beginning of the season.


== Session ==
== Session ==
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A session consists of   
A session consists of   
* 4 match for Cup sessions
* one match for Cup sessions
* 17 matches for League sessions
* one matches for League sessions
   
   
Normally there are two sessions in a week, alternating between a Cup session midweek on Wednesday and a League session on a Sunday.
Normally there are two sessions in a week, alternating between a Cup session midweek on Wednesday and a League session on a Sunday.
   
   
Before Mid-Season Ageing Dave Dowson Shield games are played on Wednesday.
Before Mid-Season Ageing Al Sellers Cup games are played on Wednesday.


== Tactical Formulae ==
== Tactical Formulae ==
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! style="text-align: center;" | GP - DF
! style="text-align: center;" | GP - DF
! style="text-align: center;" | DEF - SW
! style="text-align: center;" | DEF - SW
! style="text-align: center;" | DEF -
! style="text-align: center;" | DEF - DF
! style="text-align: center;" | DEF - MF
! style="text-align: center;" | DEF - MF
! style="text-align: center;" | DEF - OTF
! style="text-align: center;" | DEF - OTF
! style="text-align: center;" | OFF - SW
! style="text-align: center;" | OFF - SW
! style="text-align: center;" | OFF - DF
! style="text-align: center;" | OFF - DF
! style="text-align: center;" | -
! style="text-align: center;" | OFF - MF
! style="text-align: center;" | OFF - WG
! style="text-align: center;" | OFF - WG
! style="text-align: center;" | OFF - FW
! style="text-align: center;" | OFF - FW
Line 181: Line 184:
| style="text-align: center;" | B
| style="text-align: center;" | B
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.75
| style="text-align: center;" | 3.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0
| style="text-align: center;" | 1
| style="text-align: center;" | 0.
| style="text-align: center;" | 0.75
| style="text-align: center;" | 2.75
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.75
| style="text-align: center;" |4
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1.25
| style="text-align: center;" | 1.25
|-
|-
| style="text-align: center;" | C
| style="text-align: center;" | C
| style="text-align: center;" | 3.75
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 7
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 4.
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 7.25
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1.44
| style="text-align: center;" | 1.25
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 3.25
| style="text-align: center;" | 1.25
|-
|-
| style="text-align: center;" | E
| style="text-align: center;" | E
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.2
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.9
| style="text-align: center;" | 0.5
| style="text-align: center;" | 2
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0.2
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 4.75
| style="text-align: center;" | 1.75
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0
| style="text-align: center;" | 0
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| style="text-align: center;" | L
| style="text-align: center;" | L
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 4.8
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1.77
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.2
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 7.45
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 6.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 0
| style="text-align: center;" | 0
|-
|-
| style="text-align: center;" | N
| style="text-align: center;" | N
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.9
| style="text-align: center;" | 0.5
| style="text-align: center;" | 6
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.3
| style="text-align: center;" | 2
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0.76
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.35
| style="text-align: center;" | 0.75
| style="text-align: center;" | 2.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 4
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
|-
|-
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| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 8
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.75
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| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 2.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 2.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 2
| style="text-align: center;" | 1
| style="text-align: center;" | t
| style="text-align: center;" | 0
|-
|-
| style="text-align: center;" | P
| style="text-align: center;" | P
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| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.25
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 0.15
| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.27
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 1
| style="text-align: center;" | 1
| style="text-align: center;" | 2.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 11
| style="text-align: center;" | 1
| style="text-align: center;" | 2
| style="text-align: center;" | 2
|-
|-
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| style="text-align: center;" | 0.75
| style="text-align: center;" | 0.75
| style="text-align: center;" | 1.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 3.25
| style="text-align: center;" | 1.25
| style="text-align: center;" | 1.8
| style="text-align: center;" | 1.5
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0
| style="text-align: center;" | 0.95
| style="text-align: center;" | 0.25
| style="text-align: center;" | 0.5
| style="text-align: center;" | 0.5
| style="text-align: center;" | 6
| style="text-align: center;" | 1
| style="text-align: center;" | 0
| style="text-align: center;" | 0
|}
|}
Other formula tweaks
Other formula tweaks
In the standard Olmec settings the Ball Control special OTF bonus is set to (OTF + 8)/4 * number of extra MFs as a bonus. This is set  to (6*OTF + 5)/7 * number of extra MFs.
In the standard Olmec settings the Ball Control special OTF bonus is set to (OTF + 5)/4 * number of extra MFs as a bonus. This is set  to (2*OTF + 5)/4 * number of extra MFs.


== Physio Boost ==
== Physio Boost ==
   
   
The Idea of using a physio is to reduce the \"down time\" of a player. A 1 game session adds +12EL to a player, and Physio Boost‚ will also add an additional +12EL so the recovery time is effectively halved. Player must be on a -8 or worse EL rating at the start of a session before ‚Physio Boost‚ can be used. So for a cost of 700k the player will get an extra EL Boost of +9 at the END of next session. 1 player per team per session allowed.  . Manager must post on facebook his wish to use ‚Physio Boost‚ on 1 specified player BEFORE that weeks session kicks off.
The Idea of using a physio is to reduce the \"down time\" of a player. A 1 game session adds +4EL to a player, and Physio Boost‚ will also add an additional +4EL so the recovery time is effectively halved. Player must be on a -8 or worse EL rating at the start of a session before ‚Physio Boost‚ can be used. So for a cost of 40k the player will get an extra EL Boost of +4 at the END of next session. 1 player per team per session allowed.  . Manager must post on Blog his wish to use ‚Physio Boost‚ on 1 specified player BEFORE that weeks session kicks off.


== League ==
== League ==
   
   
The League consists of 2 Divisions (Div) of 5 teams playing the other teams in their division twice (once at home and once away).  The Champions are the team that finishes with the most points at the end of the 211 game league campaign in Div 1. With Division winners being the team top of their respective divisions.
The League consists of 2 Divisions (Div) of 8 teams playing the other teams in their division three times (once at home, once away, and once neutral).  The Champions are the team that finishes with the most points at the end of the 21 game league campaign in Div 1. With Division winners being the team top of their respective divisions.
   
   
=== 1st Division ===
=== 1st Division ===
* All 1st Division game revenues will give each team an extra 75k per game.
* All 1st Division game revenues will give each team an extra 25k per game. (EDIT: TBD if this is accurate or not. May need removing)
* The bottom two teams of Division One will be relegated and replaced by the top two teams of Divisions Two
* The bottom two teams of Division One will be relegated and replaced by the top two teams of Divisions Two
* The 6th team in Division 1 Will play the 3rd Team in Division 2 in a Winner takes all at a neutral venue match to determine who plays in Division 1 the following season
*
*  
*  
*


=== 2nd Division ===
=== 2nd Division ===
* Top 2 teams are promoted to Div1
* Top 2 teams are promoted to Div1
*  
* 3rd Place team will play 6th place from Div1 in a playoff match
*
*


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== Playoffs ==
== Playoffs ==
NONE
Playoffs to encourage more meaningful games towards end of a season. 
These are One-off games at neutral venue.
 
Note: No EL Boost before the playoffs
* Div1 6th will play Div2 3rd


==  Robin Hood ==
==  Robin Hood ==
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Div 2 bottom team will also benefit from any excess cash via ROBIN HOOD rule:-
Div 2 bottom team will also benefit from any excess cash via ROBIN HOOD rule:-
   
   
Healthy budgeting is one thing, but no team may have more than 95,000K in their team bank at any time.  If a team goes above this limit, then the excess money is given manually by the Commish to the bottom team in Division 3.  This is known as the  Robin Hood rule where the rich give to the poor!  Managers whose team bank approaches 85,000k+ can of course buy  players or trade money away for other resources to try and remain within the limit.   
Healthy budgeting is one thing, but no team may have more than 5,000K in their team bank at any time.  If a team goes above this limit, then the excess money is given manually by the Commish to the bottom team in Division 3.  This is known as the  Robin Hood rule where the rich give to the poor!  Managers whose team bank approaches 5,000k+ can of course buy  players or trade money away for other resources to try and remain within the limit.   
   
   
Negative bank balance should be resolved by a manager with Blog and Journals and trading away resources within a week of the debt.
Negative bank balance should be resolved by a manager with Blog and Journals and trading away resources within a week of the debt.
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The 3 Cups in OASL are
The 3 Cups in OASL are
*the AL Ssilly Cup
*the AL Sellers Cup
*the Dave Dowson Shield (from season 25)
*the Dave Dowson Shield (from season 25)
*the Al Sellers Consolation Plate
*the Youth Cup
 
=== AL Silly Cup ===
*  Will be played in 3 sections of 6 teams playing one game against each opponent. The top 2 teams in each section plus 2 of the best next-place teams will qualify for the Quarter Finals.
*    Quarter Finals and Semi-Finals will be played home and away with Away goals counting double if agg score is tied - if still level then the game will go to penalties.
 
The Final (+ 3/4 play-off) will be 90 Minutes at a Neutral Venue - if score tied then the game will go to penalties.
 
*  Prize money is
*  WINNER : 25k
*  Runner Up : 2k
*  3rd place : 475k
*  4th place : 900k


==Dave Dowson Shield (from Season 25==
=== Al Sellers Cup ===
 
The season will kick off with the group stages of the AS Cup
=== Dave Dowson Shield ===
*There will be 4 groups of 4 teams each.
*GROUP A will comprise 4 teams
The season will kick off with the group stages of the Dave Dowson Shield
*There will be 3 groups of 6 teams each.
*GROUP A will comprise 1 teams
*GROUP B will comprise 4  teams
*GROUP B will comprise 4  teams
*GROUP C will comprise 3 teams
*GROUP C will comprise 4 teams
 
*GROUP D will comprise 4  teams
*The draw for these groups will be made by The Commissioner
*The draw for these groups will be made by The Commissioner
*Each team will play 10 group games against the other group teams (Home & Away)
*Each team will play 6 group games against the other group teams (Home & Away)
*All group tie breakers will be same as listed on OASL WIKI site for Divisional ties
*All group tie breakers will be same as listed on OASL WIKI site for Divisional ties
*The Top 2 from each group will progress to the 1/4 finals  
*The Top 2 from each group will progress to the 1/4 finals  
*After the group games all matches will be 90 minutes plus PK Shootouts at Neutral Venues
*After the group games all matches will be 90 minutes plus PK Shootouts at Neutral Venues
*Winner Group x v Runner up Group c in Quarter Final 1
*Winner Group A v Runner up Group B in Quarter Final 1
*Winner Group B v Runner up Group C in Quarter Final 2
*Winner Group B v Runner up Group A in Quarter Final 2
*Winner Group C v Runner up Group v c in Quarter Final 3
*Winner Group C v Runner up Group in Quarter Final 3
*2 remaining next best play  in Quarter Final 4
*Winner Group D v Runner up Group C in Quarter Final 4
*Winner of Quarter Final 1 v Winner of Quarter Final 3 in Semi Final 1
*Winner of Quarter Final 1 v Winner of Quarter Final 3 in Semi Final 1
*Winner of Quarter Final 2 v Winner of Quarter Final 4 in Semi Final 2
*Winner of Quarter Final 2 v Winner of Quarter Final 4 in Semi Final 2
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*The Semi Final losers will play off for 3rd/4th places
*The Semi Final losers will play off for 3rd/4th places
*The Final will be played before MSA.
*The Final will be played before MSA.
*Prize money is
*WINNER  : 30k
*Runner Up : 900k
*3rd place : 10k
*4th place : 0k


==AL Sellers Consolation Plate==
The Final will be 90 Minutes at Neutral Venue - if score tied then the game will go to penalties.
*The first round will comprise the 16 teams that failed to qualify for the 1/4 Finals of the Al Sellers Cup.
 
*  Prize money is
*  WINNER : 400k
*  Runner Up : 250k
*  3rd place : 125k
*  4th place : 125k
 
==Dave Dowson Shield (from Season 32==


Ties in the 1st Round, Quarter Finals and Semi Finals will be single matches played on neutral grounds.
=== Dave Dowson Shield ===
*The tournament will be 'double-elimination' as seen in some American sports (like college baseball).
*Here, a loss will put you into the Second chance bracket instead of completely knocking you out. A second loss will be what eliminates a team.
*note that there are to exceptions to double-elimination. The winner of the 'winners bracket' will not get two chances in the final. If they lose the final they will be second place, despite having only lost once.


The Final (+ 3/4 play-off) will be 90 Minutes at Neutral Venue - if score tied then the game will go to penalties.
*The DD Shield happens in the final third of the season
*All matches will be 90 minutes plus PK Shootouts at Neutral Venues
*Second chance bracket matchups are designed to keep teams from facing each other twice until absolutely necessary


*Prize money is
*Prize money is
* WINNER : 20k
*WINNER : 350k
* Runner Up : 150k
*Runner Up : 200k
* 3rd place : 10k
*3rd place : 150k
* 4th place : 5k
*4th/5th place : 50k
 


== YOUTH  Team  Rules ==
== YOUTH  Team  Rules ==


Divisions 3 and 4 will consist of 10 teams each - each team will be affiliated to a Division 1 or 2 team
Divisions 3 and 4 will consist of 8 teams each - each team will be affiliated to a Division 1 or 2 team
They will play home and away against the other 11 teams in their own division.
They will play home, away, and neutral against the other 7 teams in their own division.
   
   
*'''STANDINGS'''
*'''STANDINGS'''
   
   
There will be Promotion or Relegation within Division 3 and 4. Top 2 teams in division 4 will be promoted and the bottom 2 teams in division 3 will be relegated.  
There will be Promotion or Relegation within Division 3 and 4. Top 2 teams in division 4 will be promoted and the bottom 2 teams in division 3 will be relegated.  
In addition playoffs will be played between the 10th team in division 3 v 4th team in division 4, and 9th team in division 3 v 3rd team in division 4.
Winners of the single ties will play in the 3rd division the following season and the losers play in division 4.
Play off games will be on neutral grounds and single 90 minutes (with Pens to decide if a draw).


*'''Youth Cup'''
*'''Youth Cup'''


Teams will be drawn into 8 sections x 3 teams. Each team will play their opponents once each and the Winners of each section will advance to the Quarter Finals. Section games are 90 minutes and are on neutral grounds. Quarter Finals onwards will be 90 minutes (plus pens if still a draw) and played on neutral grounds.
Teams are drawn into a simple knockout bracket based on league position. Matches will be 90 minutes (plus pens if still a draw) and played on neutral grounds.
Awards will be made to the 2 finalists only – no 3rd/4th place playoff game will be played.  
The youth cup happens in the final third of the season
 
Awards will be made to the top 4 – no 3rd/4th place playoff game will be played.  
*Winner  :  200k
*Runner-Up  :  100k
*Semi-Finalists  :  50k


*'''SESSIONS'''
*'''SESSIONS'''
   
   
Each manager submits line-up order instructions online for each session A session usually consists of one match per team per session, and 2 sessions a week – Sundays for leaguie matches and Wednesdays for any Cup ties..
Each manager submits line-up order instructions online for each session A session usually consists of one match per team per session, and 2 sessions a week – Sundays for league matches and Wednesdays for any Cup ties..
   
   
*'''ROSTERS'''
*'''ROSTERS'''
   
   
All Youth teams will have 45 players at all times except post season till new youths are added, and retirements effected.
All Youth teams will have 25 players at all times except post season till new youths are added, and retirements effected.
Each team will have a Captain aged 4 or more who will receive the 'Captains Bonus' of +1 SL if they play for 45+ minutes in a game won by 3 or more goals
Each team will have a Captain aged 4 or more who will receive the 'Captains Bonus' of +1 SL if they play for 45+ minutes in a game won by 3 or more goals


Line 438: Line 445:
*'''RETIREMENTS'''
*'''RETIREMENTS'''
   
   
Players retired from a youth team gains no retirement payment. Players aged 7+ with a skill level of 10 or less may be retired but no remuneration will be given.
Players retired from a youth team gains no retirement payment. Players with a skill level of 12 or less may be retired but no remuneration will be given.
   
   
*'''Promotion to Senior Team'''
*'''Promotion to Senior Team'''
   
   
|All 5 age 9 youths will be aged to 37 and can be transferred over to their senior team at the end of the season,(min 17 max 14). One of the Age 0 players from each team will be re-classified as an MPP when promoted to their parent club. 71% of a youth teams cash will also be transferred over to the senior team at the same time.
|3 age 0 youths will be aged to 1 and transferred over to their senior team at the end of the season. One of the Age 0 players from each team will be re-classified as an MPP when promoted to their parent club. 50% of a youth teams cash will also be transferred over to the senior team at the same time.
 
*'''SEALED BID AUCTION'''
'''*"New Rules for youth promotions taking place at season 25 end - '''Auction will be suspended meantime'''."'''
 
*'''DRAFT'''
There will be a 'College Draft' to repopulate the Division 3 & 4 Youth Teams
   
   
College auto draft begins at the end of the season, and will raise each youth team back to 25 players maximum.
*'''NEW PLAYERS'''
4 Age 0 players and 3 Age 1 players are allocated per youth team. Positions and names are chosen by the manager. Skill level allocations range from:
(0/7, 0/7, 0/7, 0/7) to (0/5, 0/5, 0/5, 0/5) based on senior side finish (last place div. 2 to first place div. 1)
(1/13, 1/13, 1/13) to (1/11, 1/10, 1/10) based on youth side finish (last place div. 4 to first place div. 3)


*'''PHYSIO BOOST/ MAGIC SPONGE'''
*'''PHYSIO BOOST/ MAGIC SPONGE'''
Line 458: Line 461:
*'''RESOURCES'''
*'''RESOURCES'''
   
   
Each team will receive a FREE allocation of 10 TP per season
Each team will receive a FREE allocation of 60 TP per season
You may buy up 20 CP in Division 3/4, BUT they can only be used on 7 players or OTF.
5 CP allocated to each youth side
Maximum of 10 TP and 5 CP can be carried over from previous season (70 TP and 10 CP max to start season)
   
   
*'''FINANCES'''
*'''FINANCES'''
   
   
Teams will earn Gate receipts
Teams will earn Gate receipts
Teams will earn MVP bonuses (any CP awarded can be converted to TP)
Teams will earn MVP bonuses (any CP awarded will be converted to TP)
Teams can use cash to use more than 4 TP per game (25k per TP to max of 4 per game)
Teams can use cash to use more than 1 TP per game (25k per TP to max of 4 per game)
At the end of each season 50% of the Youth team’s bank balance will be transferred to the parent team
At the end of each season 50% of the Youth team’s bank balance will be transferred to the parent team
   
   
'''*MORALE'''
'''*MORALE'''
   
   
All teams start with morale of 0.93
All teams start with morale of 0.5
Each team's morale is carried over to the next season with a minimum of 0.67.
No Morale Bonuses
No Morale Bonus's in Divisions 3 and 4
   
   
*'''OTF'''
*'''OTF'''
   
   
All Teams OTF will be set to 75
No OTF Coaching in Divisions 3 and 4
 
Only OTF available from Fair Play Award
   
   
*'''AUCTIONS'''
*'''AUCTIONS'''
Line 486: Line 489:
Not allowed in Divisions 3 and 4
Not allowed in Divisions 3 and 4
   
   
*Div. 3 Finishing Position
AWARDS
There will be End of Season Awards for League position.
*'''OTHER AWARDS'''
* GOLD BOOT AWARD
1st          2nd          3rd
+22 SL      SL        +41 SL     
* GOLD GLOVE AWARD
1st          2nd          3rd
+8 SL


== Awards ==
== Awards ==
   
   
* Division 1 Division 2
* Division 1 Division 2
*CHAMPION 350k 30k
*CHAMPION 600k 550k
*RUNNER UP 27k     50k
*RUNNER UP 500k 500k
*3rd place 950k 175k
*3rd place 450k 450k
*4th place 100k 460k
*4th place 400k 400k
*5th place 450k 2510k
*5th place 350k 350k
*6th place 260k 680k
*6th place 300k 300k
*7th place 440k 130k
*7th place 300k 300k
*8th place 720k 720k
*8th place 300k 300k
*9th place 910k 110k
*10th place 00k     0k
*11th place 2k     100k
*12th place 3200k 2200k


*Morale Bonus
*1st Division Champion 0.20
*1st Division 2nd Place 0.44
*1st Division 3rd Place 0.10
*1st Division 4th Place 0.05
*Al Sellers Cup Winner 0.15
*Dave Dowson Shield Winner0.10
*Al Sellers Plate Winner 0.011
{
{
* Division 3 *Division 4
* Division 3 *Division 4
*CHAMPION 100k: * 300k
*CHAMPION 350k: * 325k
*RUNNER UP 00k:   250k
*RUNNER UP 300k:   300k
*3rd place 50k:   230k
*3rd place 275k:   275k
*4th place 530k:   220k
*4th place 250k:   250k
*5th place 50k:   210k
*5th place 225k:   225k
*6th place 110k:   200k
*6th place 200k:   200k
*7th place 10k:   200k
*7th place 200k:   200k
*8th place 2k:       200k
*8th place 200k:   200k
*9th place 0k:       200k
 
*10th place 100k:   200k
*11th place 300k:   200k
*12th place 400k:   200k


*END OF SEASON AWARDS
*END OF SEASON AWARDS
YOUTH GOLDEN BOOT - Top Scoring player  in each Division : +627 SL


     YOUTH GOLDEN GLOVES - Top rated Goal Keeper  in each Division : +11 SL
     GOLDEN BOOT - Top Scoring player in Each Division : +2 SL


     GOLDEN BOOT - Top Scoring player in Each Division : +4 SL
     GOLDEN GLOVES - Top Rated Goal keeper (League games '''ONLY''') in each Division : +2 SL


        (''tie break will be the number of shots taken to score the goals lowest shots wins)''
    FAIR PLAY AWARD - Team with lowest total DP in each Division : + 3 OTF


    GOLDEN GLOVES - Top Rated Goal keeper (League games '''ONLY''') in each Division : +7 SL


    FAIR PLAY AWARD - Team with lowest total DP in each Division : + 9 OTF
    MANAGER of the SEASON AWARD - + 6 OTF
== Schedule ==
OASL Schedule  Season 25 ..
UK time zone
*League games all divisions SUNDAY - 3pm(1500) ***Cup Games WEDNESDAY - 6pm (18.00)
*SESSION 1 Dave Dowson Shield 1 Wed 6pm
*SESSION 2 Dave Dowson Shield 2 Sun 3pm
*SESSION 3  3 Wed 6pm
*SESSION 7 '''League''' 1,2,3,4 Sun 3pm
*SESSION 2 Dave Dowson Shield 4 Wed 6pm
*SESSION 6 '''League''' 1,2,3,4 Sun 3pm
*SESSION 7 Dave Dowson Shield 5
*SESSION 8 '''League''' 1,2,3,4
*SESSION 9 Dave Dowson Shield 6 Wed 6pm
*SESSION 210 '''League''' 1,2,3,4 Sun 3pm
*SESSION 11
*SESSION 12 '''League''' 1,2,3,4 Sun 3pm
*SESSION 13 Dave Dowson Shield 8 Wed 6pm
*SESSION 14 '''League''' 1,2,3,4 Sun 3pm
*SESSION 15 Dave Dowson Shield 9 Wed 6pm
*SESSION 16 '''League''' 1,2,3,4 Sun 13pm
*SESSION 17 Dave Dowson Shield 10 Wed 6pm
*SESSION 18 '''League''' 1,2,3,4 Sun 3pm
*SESSION 19 DD Shield Q.F. + Youth Cup Game 1 Wed 6pm
*SESSION 20 '''League''' 1,2,3,4 Sun 3pm
*SESSION 21 DD Shield S.F. + Youth Cup Game 2 Wed 6pm
*SESSION 22 '''League''' 1,2,3,4 Sun 3pm
*SESSION 23
*SESSION 24 '''League''' 1,2,3,4 Sun 3pm
*SESSION 25 AS Cup 4 Wed 6pm
*SESSION 26 '''League''' 1,2,3,4 Sun 3pm
*SESSION 27 AS Cup 2 Wed 6pm
*SESSION 28 '''League''' 1,2,3,4 Sun 3pm
*SESSION 29 AS Cup 3 Wed 6pm
*SESSION 30 '''League''' 1,2,3,4 Sun 3pm
*SESSION 31 Youth Cup Quarter Finals Wed 6pm
*SESSION 32 '''League''' 1,2,3,4 Sun 3pm
*SESSION 33 AS Cup Q.F.1st Leg/AS  Wed 6pm
*SESSION 34 '''League''' 1,2,3,4 Sun 3pm
*SESSION 35 AS Cup Q.F 2nd Leg/AS Plate 4 ties 1st Round Wed 6pm
*SESSION 36 '''League''' 1,2,3,4 Sun 3pm
*SESSION
*SESSION 38 '''League''' 1,2,3,4 Sun 3pm
*SESSION 
*SESSION 40 '''League''' 1,2,3,4 Sun 3pm
*SESSION 41 AS Cup Semi Finals 2nd Leg Wed 6pm
*SESSION 42 '''League''' 1,2,3,4 Sun 3pm
*SESSION 43 Youth Cup Semi Finals Wed 6pm
*SESSION 44 '''League''' 1,2,3,4 Sun 3pm
*SESSION 45 AS Plate Semi Finals Wed 6pm
*SESSION 46 '''League''' 1,2,3,4 Sun 3pm
*SESSION 47 AS Cup Final + AS Plate Final + Youth Cup Final Wed 6pm
*SESSION 48 Promotion/Relegation playoffs


===  ===
===  ===


==  ==
==  ==

Latest revision as of 19:05, 7 September 2025

OASL Rules

This is a specific page for the OASL league of SOS-SOCCER-MANAGER.

Each manager coaches a soccer club from the American Soccer Network. A season is divided into sessions.

From Season 23 there will be 24 Teams contesting the Youth Divisions 3 & 4

Each manager submits lineup order instructions online for each session, and the commissioner ('Commish') then resolves the matches using the software which determines the scores and the effects of the sessions on each manager's club.

OASL stands for Online American Soccer League & features teams drawn from All levels of the USA Soccer Estabishment.


Most of the features of the other Leagues will be used in OASL; The original Rules etc. were written by Al Sellers for the first League MSWL, Other Leagues in the SOS SOCCER family include SESL and SFLSL.

Player values and Auctions

Player Value . Assume all players have PU of 0. As season progresses, values of older players may reduce especially leading up to mid-season aging skill level loss.

There will be 4 auctions per season now with a mix of players and/or resources.

Auction player Skill Levels for S25 onwards, but can vary on occasions

  • Age 1 x 2: SL range 14 - 17
  • Age 2: SL range 19 > 24
  • Age 3: SL range 20 > 25
  • Age 4: SL range 21 > 26

50 CP and 50 TP is the maximum that can be held by any one team at any time. This includes pre-season team orders, so all teams should aim to finish season with less than 20TP because their 30TP free allocation will otherwise be reduced. A manager will be given 24 hours to trade away excess resources, and then any over 50 will be deleted.

Pre-season CP costs

  • CP & TP Purchases: Pre Season Only
  • Coaches may Purchase up to 50CP at >
  • 50k each for First 30
  • 75k each for Next 20
  • provided limits are not exceeded
  • TP : 30 TP (60 TO to Youth Teams)awarded (Free) to each Team Pre-season
  • A Further 20 TP(up to the team maximum of 50)may be purchased at a cost of 100k each
  • Resource Limits set at
  • 5000k
  • 50CP
  • 50TP (70 TO YOUTH TEAMS)
  • Per Team
  • Any limits exceeded will result in loss of excess

Healthy budgeting

Try plan a budget from gate receipts and top up with participation bonuses from blog and journals. All teams should try to have 1500k in bank at end of each season to buy 30 CP for following season.

To clarify a common question: un-used CP or TP will carry over to new season as normal.

Veteran retirements

  • Retirements are paid out before each auction
  • Players SL12 and below are 50k each
  • Players SL13 and above can be manually retired by commish for 100k each

Squads are 18 - 25 players. Any team found with less than 18 players will have 24 hours to resolve via a trade or have an apprentice added by the Commish at normal cost.

18 players minimum is to help prevent the software crashing if injuries or suspensions pile up.

A team MUST start match with 11 players. If this does not happen for any reason (e.g. NMR program cannot field a valid lineup due to low EL) then the team loses the gate receipts from that match. The only exception is if a software bug causes the issue.

Player suspensions carry forward to new season, although DP is wiped clean to zero at start of a new season.

Morale bonus

All teams start with morale of 0.5

Each team's morale is carried over to the next season with a minimum of 0.5.

No Morale Bonuses in OASL

MVP reminder

MVP are reset at start of each season.

Captain Change rule reminder

1 captain change allowed during season, costs 100k.

Robin Hood rule reminder

No team can have more than 5,000k in bank at any time. More details below.

Physio Boost rule reminder

A player on -8 or worse EL can get a Physio Boost of +8EL at cost of 80k (applies per session whether 1 match or 2 match session). More details below.

OASL Officers

Current Officers

Duties Officer
Commissioner Andy FG
Press Officer
Front page updates & Manager Interviews
League Reviews & Previews
Cup Draws & Cup Reviews

Officer Duties

  • The 'Commish' is responsible for running the league matches and the league as a whole. Commish has right to reverse any one-sided or poor trades. Commish will edit or delete offending Blog or Journals and may fine managers. Please read Benign Dictatorship section for more on Commish.
  • Press Officer will award Participation Bonus based on Press Releases posted on the Blog and Journal, 50k is the maximum award for Participation Bonus a week.

Helper rewards

ON HOLD - NOT CURRENTLY ACTIVE These will be paid post-season:

  • Front page updates & Manager Interviews 250k
  • Press Officer  : 250k
  • League Reviews & Previews : 600k
  • Cup Draws & Cup Reviews : 300k

Website

Almost all functions of the game have been automated on the website. This was implemented around season 16 onwards and OASL is indebted to Olmec creator Allan Sellers and Olmecfm guru Graham McDermott.

Orders are submitted online, trades are completed online, and interaction with other managers is possible on the blog, journal and match comments. It is possible to communicate with other managers by email or better still via team INBOX option. This is commonly done for trade discussions, as well as banter.

Informal voting polls are often put on the website, as well as end of season Manager of the Season voting.

OASL Forum

Currently unavailable

Under-performing

If a manager is seriously under-achieving with a team that should be going for glory, then that teams CHAIRMAN (Commissioner) may give him a warning and expect things to improve. This is normally done on the forum as a bit of fun (initially) to gee up a de-motivated manager.

Roll of Champions

Can be found [[ Roll of Champions, "see OASL site front page"

Structure of a Season

OASL has Cup competitions and the League. The season starts with the Dave Dowson Shield and ends with the Promotion/Relegation Playoffs. The commish will publish the fixture schedule at the beginning of the season.

Session

Each manager submits lineup order instructions online for each session, and the commissioner then resolves the matches using the SOS-SOCCER-MANAGER software which determines the scores and the effects of the session on each manager's club.

A session consists of

  • one match for Cup sessions
  • one matches for League sessions

Normally there are two sessions in a week, alternating between a Cup session midweek on Wednesday and a League session on a Sunday.

Before Mid-Season Ageing Al Sellers Cup games are played on Wednesday.

Tactical Formulae

GP - SW GP - DF DEF - SW DEF - DF DEF - MF DEF - OTF OFF - SW OFF - DF OFF - MF OFF - WG OFF - FW OFF - OTF
B 0.75 0.25 1 0.75 0.75 0.5 0 0.25 0.75 1 1 1.25
C 0.75 0.25 1 1 0.5 1 0.25 0.25 0.5 1.25 1 1.25
E 1 0.5 1 1 0.5 0 0 0.25 0.5 1.75 1 0
L 1 0.5 1 1 0.5 0 0 0.25 0.5 1.25 1.25 0
N 1 0.5 1 1 0.5 1 0 0.25 0.75 1.25 1 1
O 0.75 0.5 1 1 0.75 1.5 0.25 0.25 0.5 1.25 1 0
P 0.75 0.25 1 0.75 0.25 0 0 0.5 1 1.25 1 2
S 1.5 0.75 1.25 1.25 1.5 0 0 0 0.25 0.5 1 0

Other formula tweaks In the standard Olmec settings the Ball Control special OTF bonus is set to (OTF + 5)/4 * number of extra MFs as a bonus. This is set to (2*OTF + 5)/4 * number of extra MFs.

Physio Boost

The Idea of using a physio is to reduce the \"down time\" of a player. A 1 game session adds +4EL to a player, and Physio Boost‚ will also add an additional +4EL so the recovery time is effectively halved. Player must be on a -8 or worse EL rating at the start of a session before ‚Physio Boost‚ can be used. So for a cost of 40k the player will get an extra EL Boost of +4 at the END of next session. 1 player per team per session allowed. . Manager must post on Blog his wish to use ‚Physio Boost‚ on 1 specified player BEFORE that weeks session kicks off.

League

The League consists of 2 Divisions (Div) of 8 teams playing the other teams in their division three times (once at home, once away, and once neutral). The Champions are the team that finishes with the most points at the end of the 21 game league campaign in Div 1. With Division winners being the team top of their respective divisions.

1st Division

  • All 1st Division game revenues will give each team an extra 25k per game. (EDIT: TBD if this is accurate or not. May need removing)
  • The bottom two teams of Division One will be relegated and replaced by the top two teams of Divisions Two
  • The 6th team in Division 1 Will play the 3rd Team in Division 2 in a Winner takes all at a neutral venue match to determine who plays in Division 1 the following season

2nd Division

  • Top 2 teams are promoted to Div1
  • 3rd Place team will play 6th place from Div1 in a playoff match

Standings

Clubs are ranked in the League Divisions and the Dave Dowson Shield. primarily by the number of points (Pts) they earn. Clubs earn 3 Pts per win and 1 Pt per draw. Clubs with equal Pts shall have that tie broken using the following criteria (in order):

  • Goal Differential
  • Total Goals Scored
  • Head To Head Record
  • Most Goals Scored in Head To Head Play
  • Games Won
  • Goals scored @ home
  • Home matches Won
  • Leading Goal scorer
  • Flip of a coin

Playoffs

Playoffs to encourage more meaningful games towards end of a season. These are One-off games at neutral venue.

Note: No EL Boost before the playoffs

  • Div1 6th will play Div2 3rd

Robin Hood

Div 2 bottom team will also benefit from any excess cash via ROBIN HOOD rule:-

Healthy budgeting is one thing, but no team may have more than 5,000K in their team bank at any time. If a team goes above this limit, then the excess money is given manually by the Commish to the bottom team in Division 3. This is known as the Robin Hood rule where the rich give to the poor! Managers whose team bank approaches 5,000k+ can of course buy players or trade money away for other resources to try and remain within the limit.

Negative bank balance should be resolved by a manager with Blog and Journals and trading away resources within a week of the debt.

Captain Change rule reminder: 24 hours notice is needed for a change of club captain. 1 captain change allowed during each season at a set cost of 100k.

The Cups

The 3 Cups in OASL are

  • the AL Sellers Cup
  • the Dave Dowson Shield (from season 25)
  • the Youth Cup

Al Sellers Cup

The season will kick off with the group stages of the AS Cup

  • There will be 4 groups of 4 teams each.
  • GROUP A will comprise 4 teams
  • GROUP B will comprise 4 teams
  • GROUP C will comprise 4 teams
  • GROUP D will comprise 4 teams
  • The draw for these groups will be made by The Commissioner
  • Each team will play 6 group games against the other group teams (Home & Away)
  • All group tie breakers will be same as listed on OASL WIKI site for Divisional ties
  • The Top 2 from each group will progress to the 1/4 finals
  • After the group games all matches will be 90 minutes plus PK Shootouts at Neutral Venues
  • Winner Group A v Runner up Group B in Quarter Final 1
  • Winner Group B v Runner up Group A in Quarter Final 2
  • Winner Group C v Runner up Group D in Quarter Final 3
  • Winner Group D v Runner up Group C in Quarter Final 4
  • Winner of Quarter Final 1 v Winner of Quarter Final 3 in Semi Final 1
  • Winner of Quarter Final 2 v Winner of Quarter Final 4 in Semi Final 2
  • Winners of Semi Finals will meet in Final
  • The Semi Final losers will play off for 3rd/4th places
  • The Final will be played before MSA.

The Final will be 90 Minutes at Neutral Venue - if score tied then the game will go to penalties.

*   Prize money is
*   WINNER : 400k
*   Runner Up : 250k
*   3rd place : 125k
*   4th place : 125k

Dave Dowson Shield (from Season 32

Dave Dowson Shield

  • The tournament will be 'double-elimination' as seen in some American sports (like college baseball).
  • Here, a loss will put you into the Second chance bracket instead of completely knocking you out. A second loss will be what eliminates a team.
  • note that there are to exceptions to double-elimination. The winner of the 'winners bracket' will not get two chances in the final. If they lose the final they will be second place, despite having only lost once.
  • The DD Shield happens in the final third of the season
  • All matches will be 90 minutes plus PK Shootouts at Neutral Venues
  • Second chance bracket matchups are designed to keep teams from facing each other twice until absolutely necessary
  • Prize money is
  • WINNER  : 350k
  • Runner Up : 200k
  • 3rd place : 150k
  • 4th/5th place : 50k


YOUTH Team Rules

Divisions 3 and 4 will consist of 8 teams each - each team will be affiliated to a Division 1 or 2 team They will play home, away, and neutral against the other 7 teams in their own division.

  • STANDINGS

There will be Promotion or Relegation within Division 3 and 4. Top 2 teams in division 4 will be promoted and the bottom 2 teams in division 3 will be relegated. In addition playoffs will be played between the 10th team in division 3 v 4th team in division 4, and 9th team in division 3 v 3rd team in division 4. Winners of the single ties will play in the 3rd division the following season and the losers play in division 4. Play off games will be on neutral grounds and single 90 minutes (with Pens to decide if a draw).

  • Youth Cup

Teams are drawn into a simple knockout bracket based on league position. Matches will be 90 minutes (plus pens if still a draw) and played on neutral grounds. The youth cup happens in the final third of the season Awards will be made to the top 4 – no 3rd/4th place playoff game will be played.

  • Winner  : 200k
  • Runner-Up  : 100k
  • Semi-Finalists  : 50k
  • SESSIONS

Each manager submits line-up order instructions online for each session A session usually consists of one match per team per session, and 2 sessions a week – Sundays for league matches and Wednesdays for any Cup ties..

  • ROSTERS

All Youth teams will have 25 players at all times except post season till new youths are added, and retirements effected. Each team will have a Captain aged 4 or more who will receive the 'Captains Bonus' of +1 SL if they play for 45+ minutes in a game won by 3 or more goals

There will be NO Multi Position Players in Divisions 3 and 4.

  • Player Names

Managers may use player names from 1 to 19 characters. A player is named by the manager of the club at the beginning of the season

  • AGEING

Mid-Season ageing table will be used Post season ageing table will be used

  • RETIREMENTS

Players retired from a youth team gains no retirement payment. Players with a skill level of 12 or less may be retired but no remuneration will be given.

  • Promotion to Senior Team

3 age 0 youths will be aged to 1 and transferred over to their senior team at the end of the season. One of the Age 0 players from each team will be re-classified as an MPP when promoted to their parent club. 50% of a youth teams cash will also be transferred over to the senior team at the same time.

  • NEW PLAYERS

4 Age 0 players and 3 Age 1 players are allocated per youth team. Positions and names are chosen by the manager. Skill level allocations range from: (0/7, 0/7, 0/7, 0/7) to (0/5, 0/5, 0/5, 0/5) based on senior side finish (last place div. 2 to first place div. 1) (1/13, 1/13, 1/13) to (1/11, 1/10, 1/10) based on youth side finish (last place div. 4 to first place div. 3)

  • PHYSIO BOOST/ MAGIC SPONGE

Same rules as Division 1 & 2

  • RESOURCES

Each team will receive a FREE allocation of 60 TP per season 5 CP allocated to each youth side Maximum of 10 TP and 5 CP can be carried over from previous season (70 TP and 10 CP max to start season)

  • FINANCES

Teams will earn Gate receipts Teams will earn MVP bonuses (any CP awarded will be converted to TP) Teams can use cash to use more than 1 TP per game (25k per TP to max of 4 per game) At the end of each season 50% of the Youth team’s bank balance will be transferred to the parent team

*MORALE

All teams start with morale of 0.5 No Morale Bonuses

  • OTF

No OTF Coaching in Divisions 3 and 4 Only OTF available from Fair Play Award

  • AUCTIONS

No Auctions in Divisions 3 and 4

  • TRADING

Not allowed in Divisions 3 and 4


Awards

  • Division 1 Division 2
  • CHAMPION 600k 550k
  • RUNNER UP 500k 500k
  • 3rd place 450k 450k
  • 4th place 400k 400k
  • 5th place 350k 350k
  • 6th place 300k 300k
  • 7th place 300k 300k
  • 8th place 300k 300k

{

  • Division 3 *Division 4
  • CHAMPION 350k: * 325k
  • RUNNER UP 300k: 300k
  • 3rd place 275k: 275k
  • 4th place 250k: 250k
  • 5th place 225k: 225k
  • 6th place 200k: 200k
  • 7th place 200k: 200k
  • 8th place 200k: 200k


  • END OF SEASON AWARDS
   GOLDEN BOOT - Top Scoring player in Each Division : +2 SL
   GOLDEN GLOVES - Top Rated Goal keeper (League games ONLY) in each Division : +2 SL
   FAIR PLAY AWARD - Team with lowest total DP in each Division : + 3 OTF